The centerpiece

The Hosting Palette

Six moves cover most of what a host does in the moment. You don't need all six at once — a conversation usually turns on doing one of them at the right time. The palette is a menu to choose from, not a checklist to complete.

How to work with it

Before

Constrain yourself

Pick one or two moves to feature in your next conversation — or let Palette Draw deal them to you. A constraint sharpens attention more than a resolution to "listen better."

During

Notice the opening

Each move has a trigger: sprawl calls for Redirecting; two people blurring calls for Surfacing Difference; abstraction calls for an Example; jargon calls for the Naive Question. The skill is spotting the trigger, not memorizing stems.

After

Count what you used

Which moves did you actually make? Which trigger did you notice and let pass? Mark used moves in Palette Draw and they accumulate on your progress page — over weeks you'll see which moves you avoid.

The moves are cheap to say and hard to time. All six games and drills on this site exist to lower the cost of reaching for one at speed.

Train each move

MovePrimary drillAlso trained by
RedirectingMove RouletteBridge Builder, Table Timer (time discipline)
Surfacing DifferenceMove RouletteThread Spotting (contradiction channel)
Finding RelevanceMove RouletteRapid Repair ("who is changed if this is true?")
Extracting an ExampleMove RouletteSteel Return (specific case vs. slogan)
RecappingRecap in OneMove Roulette
The Naive QuestionThe Naive EarMove Roulette