Field guide · The hour

Structure

Give the conversation a spine without making the guest feel managed. Different occasions ask for different spines; six are catalogued here.

Choosing a spine

Choose by occasion, before anyone arrives. You may revisit a phase, but must earn it first — and a spine, once chosen, is meant to be hidden, not announced.

SpineBuilt forThe through-line

The Profile

The Debate

The Symposium

The Inquiry

The Testimony

The Craft Session

Spines by table size

Where each spine works. “Best” is the size the spine was built for; a dash means the shape does not survive at that size.

SpineTwoThree–fourFive–eightNine+
The Profilebestworksstrained
The Debatebestworksworks, with a hall format
The Symposiumworksbeststrained — unity breaks
The Inquiryworksbestworksstrained
The Testimonybestworksworksworks — one teller scales
The Craft Sessionbestworksstrained

Segment transitions

Ten transitions between parts. They work inside any spine.

TransitionLineFunction
The guest should feel followed; the audience should feel guided.

Mastering a spine

One spine at a time, in five steps. Absorb — read its table until you can say the phase names in order. Walk — run Spine Walk, which deals a scenario and takes you through the phases out loud. Plan — sketch a real upcoming conversation on that spine in the Conversation Planner. Carry — reduce the plan to two-to-three-word Cue Cards, so the spine is in the room but off the table. Review — in the Debrief, name the phase where the conversation left your spine, and whether following it was the right call. Then start the next spine.

Try it now

Four rounds of Spine Walk, right here. Out loud.